import { createRenderer } from '@vue/runtime-core'
import * as THREE from 'three'
import {nextTick} from '@vue/runtime-core'
let renderer
function draw(obj) {
const {camera,cameraPos, scene, geometry,geometryArg,material,mesh,meshY,meshX} = obj
if([camera,cameraPos, scene, geometry,geometryArg,material,mesh,meshY,meshX].filter(v=>v).length<9){
return
}
let cameraObj = new THREE[camera]( 40, window.innerWidth / window.innerHeight, 0.1, 10 )
Object.assign(cameraObj.position,cameraPos)
let sceneObj = new THREE[scene]()
let geometryObj = new THREE[geometry]( ...geometryArg)
let materialObj = new THREE[material]()
let meshObj = new THREE[mesh]( geometryObj, materialObj )
meshObj.rotation.x = meshX
meshObj.rotation.y = meshY
sceneObj.add( meshObj )
renderer.render( sceneObj, cameraObj );
}
const { createApp: originCa } = createRenderer({
insert: (child, parent, anchor) => {
if(parent.domElement){
draw(child)
}
},
createElement(type, isSVG, isCustom) {
return {
type
}
},
setElementText(node, text) {
},
patchProp(el, key, prev, next) {
el[key] = next
draw(el)
},
parentNode: node => node,
nextSibling: node => node,
createText: text => text,
remove:node=>node
});
function createApp(...args) {
const app = originCa(...args)
return {
mount(selector) {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
app.mount(renderer)
}
}
}
export { createApp }